In our new campaign, one of the players created a pseudoskill for his character, an unconventional healer using the Physician skill house rule.
Chemist + Physician = Paracelsian Medicine
Not gonna lie, I was pretty excited to see this idea of creating specialty skills out of the standard skill list take root in another player's character.
Here are some additional ideas for pseudoskills.
Oratory + Bargaining = Negotiation
I created this one for my own character, a smooth talking Student of Law, and used it to help his landlord get an investment loan to become an olive oil merchant. Negotiation is the polite or refined form of hustling, as represented by the Bargaining skill.
Oratory + Literacy Master = Poetry
Oratory + Seduction = Sonnetry
This one was also for my character - I wanted to make poetry a thing for him, a part of his Occitan heritage. These are pretty self-explanatory; one normally doesn't take check marks for Literacy, but a character pursuing this as a pseudoskill should be permitted to do so, using Wit as
the defining attribute.
Oratory + Theology = Preaching
The ability to deliver a rousing or edifying sermon or a moving eulogy, this is an obvious choice for priests and ministers.
Theology + History = Hagiography
Hagiography is the "lives of the saints" - this is useful for identifying the connection between a saint's name and a location or an organization, similar to the Heraldry skill, or for invoking the proper patron for blessing an activity.
Horsemanship + Polearms = Jousting
Jousting was still a thing in early modern France; frex, jousts were held as part of Louis XIII's coronation celebration and appear in Richard Lester's 1973 epic The Three Musketeers. This could be a remarkable alternative to rapiers and pistols as a dueling challenge!
Magistracy + Pilot = Maritime Law
Magistracy + Heraldry = Salic Law
Two more areas of legal expertise, the law of the sea and the law of noble succession.
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