Showing posts with label solo. Show all posts
Showing posts with label solo. Show all posts

Tuesday, September 3, 2013

Another Solo Gaming Resource

Another day, another Kickstarter, this time for the The Covetous Poet's Adventure Creator and Solo GM Guidebook, "A supplement to help tabletop roleplaying GMs create adventures and to allow players to play solo games with any RPG as both GM and PC."
The Covetous Poet's Adventure Creator and Solo GM Guidebook is a new supplement for roleplayers meant to help both those who write (or want to start writing!) their own adventures, as well as solo roleplayers looking for more engaging stories and well structured narratives in their games
I tend to be a little leery of any roleplaying game book that puts 'telling a story' at the forefront, but that phrase means many different things to different people, so I'm not going to judge a book by its marketing blurb, especially give how much I enjoy using solo gaming products as a source of refereeing inspiration.

Friday, December 14, 2012

Random Encounters: Rory's Story Cubes, Redux

In a thread I started at Big Purple about Rory's Story Cubes, Graham Bottley - the guy who brought back the classic Elizabethan roleplaying game Maelstrom and authored The Maelstrom Companion among other works - linked a solo roleplaying game, The 9Qs (pdf), which uses the story cubes to drive the action.

The 9Qs was created by JF at Solo Nexus, who helpfully supplies an actual play example as well - one of many, actually - on his blog.

I was surprisingly happy with using Mythic Game Master Emulator for solo play, but I'd like to try out The 9Qs at some point as well.

Saturday, August 18, 2012

Game Master Emulation Lite

Dissatisfied with the Mythic Game Master Emulator - too fiddly and too slow - Spacejacking at Tiny Solitary Soldiers hacked together his own solo roleplaying game system and I gotta say, it ain't half-bad.

I personally haven't run into a problem with the GME either fiddly or cumbersome, but I think part of that comes from using the Flash version of the Fate Table - it works as fast as I can type the questions - so I can see why a more streamlined version appeals.

Thursday, April 12, 2012

K is for KIA

I come to bury the chevalier de Saint-Sauvan, not to praise him.

According to the designers the Mythic Game Master Emulator is intended to facilitate gamemaster-less play. My previous experience with the Emulator was as a tool for refereeing my Flashing Blades campaign, but I was curious to see how the Emulator worked for solo play.

I was pleasantly surprised by the results, enough to go back and repeat the expeience a few more times with my character, Urbain de Foresta, the chevalier de Saint-Sauvan.

Unfortunately the dissolute gambler met his end at the hands of a Marseillais bravo named La Gautier. There was bad blood between Foresta and La Gautier, after Foresta defeated La Gautier by flipping his cape over the bravo's head and running him through, leaving La Gautier for dead in the street not far from a tavern known as Lo Diable - the Devil.

But La Gautier survived Foresta's thrust, and - as subsequently determined by the Emulator - sought out the chevalier to take his revenge. Last Thursday I had a few free hours, and as Foresta made his way to a tavern seeking a game of chance and some feminine companionship, he encountered La Gautier once again.

This time no trick could save him and La Gautier, the better swordsman, left the hapless nobleman bloody and dying on the cobbles.

If roleplaying games can be said to have loss conditions, it's hard to argue that this is one of the biggest losses a player can suffer. While I accept death may come to my characters in the course of playing the game, it's rare that there isn't some measure of disappointment attached to the experience. Foresta wasn't a terribly likeable character - a fop, with all that that entails - but he was fun to play and I saw some interesting adventures in his future, if he was spared.

But by the roll of the dice, that wasn't meant to be.

So I lay the poor chevalier to rest, his future abruptly cut short, his potential unrealized. Such is the life of a gambler and rake in 1625 Marseille, and such is the fate of a player character when the dice don't break his way.

I'm not ready to give up on the solo gaming thing, however, so I hit up a dice roller for a new set of character stats, and thus was Peyrot La Planca, an occasional actor and would-be bravo, born in the chevalier's stead.

Many roleplaying games have rules which allow characters to cheat death in any number of ways, but those games hold little appeal for me. If anything can be said to be real in a game which takes place almost wholly in the imagination, it's the roll of the dice.

Tuesday, March 6, 2012

Solo

After using the Mythic Game Master Emulator from my side of the screen for awhile, I decided to take it for a solo spin a couple of months ago.

I was playing around with a dice roller awhile back, and I asked it to spit out a set of character stats, 3d6 in order. I liked the stats, and turned them into a Flashing Blades character, Urbain de Foresta, a chevalier with a checkered family history and a penchant for games of chance and women of easy morals.

So with a character in hand, I fired up the flash-based version of the emulator to see how Monsieur de Foresta would do.

The chevalier visited a Marseillais tavern to do some gambling. He was invited to play cards by a debauched marquis, and after cleaning the libertine's clock, found another man's rapier slapped across his coins. The tavern keeper told them to take it elsewhere, and the chevalier followed the bravo out of the tavern, after collecting the coin and one of the cheap trollops servicing fawning over the marquis.

Outside the chevalier found himself ambushed by the bravo, then attacked by the trollop he picked up in the tavern and another ruffian, one of the marquis' lackeys.

A three-on-one fight did not look good for the chevalier. The bravo was a better swordsman, so the chevalier would not be able to defend himself against the other two. The chevalier decided to try a trick, entangling the bravo in his cape, then running him through. In a flash the most dangerous of the three opponents was down, but the chevalier didn't count on the trollop, who managed to grapple him and try to choke the life out of him as the other guy bashed away at him with a bastinado. Unable to fight back due to the deathgrip of the trollop, he took a hard shot to the ribs.

Finally breaking free from the trollop and brandishing his sword, the lackey decided he'd had enough and ran away. The trollop, on the other hand? Again she tried to choke the chevalier, then when he broke free again, she aimed a vicious kick straight at his junk, then tried to tackle him! Unwilling to cut down a woman, but hemorraghing hit points from her relentless attacks, he smacked her twice with the flat of his sword, and she backed off at last, screechig insults at the chevalier.

The commotion attracted an audience, three cut purses with drawn daggers. The chavalier, weary and hurt from the attacks, decided to beat a retreat, but the cut purses followed, so he looked for a place to make a stand, finding a stairway where the thieves could only come at him one at a time. Faced with the prospect of fighting a swordsman by turns, the three slunk away in the darkness to find easier prey.

The chevalier made his way back to his lodgings, his winnings stuffed safely in his doublet.

I used a mix of rules, from the Flashing Blades core and some Traveller rules I ported over for my campaign, and the emulator, and I have to say, it was much more fun than I expected it to be. The emulator allows me to throw out ideas as they come up and kick back replies that often take the action in unexpected directions - that's perhaps the hardest thing to come by in solo play.

Frex, I never considered that the trollop the chevalier picked up for a roll in the hay was in league with the bravo and the lackey until the encounter began; I tossed the question to the emulator, and in short order she was kicking the chevalier's ass.

At one point the chevalier was about to lose what little coin that remained to him; at another his life came down to making a parry successfully as a rapier slashed at his head. The 'session' was exciting and funny by turns, and I found myself hanging on the die rolls to see what would happen next.

I've done the solo dungeon exploration thing with D&D and the solo merchant trader thing with Traveller, and I can say this was a notably different experience, fun in ways I didn't expect. After using the GME with my regular game, it proved to be a fascinating tool for solo play.

I kept a log as I played and wrote the whole thing up as an adventure log on my campaign wiki as well. I enjoyed the experience enough to try it a couple more times.

Nothing can replace the social aspect of gaming, the back and forth between the players and the referee. But I'm also acutely aware of the fact that that social time can be very hard to come by. A little fix of solo play now and again seems like a good way to keep the fire burning.