Saturday's prompt: Acclaimed advice
Sunday's prompt: Desirable dice
Game time is of utmost importance. Failure to keep careful track of time expenditure by player characters will result in many anomalies in the game. The stricture of time is what makes recovery of hit points meaningful. Likewise, the time spent adventuring in wilderness areas removes concerned characters from their bases of operation - be they rented chambers or battlemented strongholds. Certainly the most important time stricture pertains to the manufacture of magic items, for during the period of such activity no adventuring can be done. Time is also considered in gaining levels and learning new languages and more. All of these demands upon game time force choices upon player characters, and likewise number their days of game life. - "TIME IN THE DUNGEON," 1e AD&D Dungeon Masters Guide, p. 37
So, like a dozen years ago or so, I started theming my dice to whatever game I was playing at the time, based on the color scheme of the cover of the box set or rule book - yellow and orange for Boot Hill, black, white, and red for Traveller, purple and red for Chill. When I started planning a new Flashing Blades campaign, it was time to put together a new theme.
Kinda like the way these turned out.
If you're looking for some really spectacular dice, I'd be remiss if I didn't mention the incredible creations available at Cassiopeia Dice - some terrific videos on her Twitter feed.
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