Rogues
Rogues begin the game with a suit of ordinary clothing, worn and often patched, consisting of a floppy felt hat, a linen shirt and undyed woollen doublet, wool breeches with a leather belt, linen hose, and leather shoes or wooden clogs. A small knife is tucked in the belt or a sleeve.
Soldiers and Marines
Enlisted soldiers begin the game with a suit of ordinary clothing, worn and often crudely patched, consisting of a broad-brimmed felt hat or woollen cap, a linen shirt and undyed woollen doublet, woollen breeches with a leather belt, linen hose and leather boots. A large sack containing a tinderbox, a pewter tankard and cutlery, and a blanket is carried over a shoulder. French soldiers wear a white linen sash as a distinguishing emblem for quick identification on the battefield.
Officers begin the game with a uniform consisting of a linen shirt and worsted wool doublet under a worsted jerkin, silk ruff or collar, worsted breeches with a leather belt under a white cloth sash, linen hose, and leather boots with a low wooden heel.
Members of a Guard company provide their own clothing.
Soldiers also begin the game with armor and weapons according to their company type as shown on page 12 of the core rules or the following table. Note: Piquiers Sergeants and Sergeants-Major carry halberds.
Gentlemen
Gentlemen begin the game with a suit of sturdy ordinary clothing consisting of a broad-brimmed wool felt hat, linen shirt and worsted wool doublet under a worsted jerkin or open sleeveless linen gown, worsted breeches, silk hose and soft leather shoes. A Gentleman’s hat, doublet, jerkin, and breeches are often dyed to match, either the same or contrasting colors.
Students of theology receive ecclesiastical garb; students of law receive a student gown and hat. Students of theology and law each receive 1D6 wax candles and 1D6 textbooks as well.
Noblemen
Noblemen begin the game with a suit of fine dress consisting of a broad-brimmed silk hat with a matching plume, linen shirt and silk embroidered doublet under a matching jerkin and lace cuffs, a silk ruff or lace collar, silk breeches with a leather belt and silk sash, silk hose and ribboned garters, and heeled leather boots or shoes. A Nobleman also wears 10-60 livres worth of jewelry on his person. A dagger is worn in the sash or in a boot and a mouchoir – a perfumed handkerchief – tucked in a sleeve.
Members of a club or order receive a tabard with the club's arms or a silk sash or collar of the order.
Sailors and Pirates
Sailors and Pirates begin the game with a suit of ordinary clothing consisting of a close-fitting woollen cap, linen shirt and woollen doublet, woollen breeches with a leather belt or linen sash, linen hose and soft leather shoes. Pirates’ clothing is typical mismatched, consisting of pieces from outfits of different social ranks worn together. Sailors and Pirates have small knives on their persons at all times. A Sailor or Pirate may also begin the game with a small pet such as a talking parrot or screechy monkey.
New Items-
Item | Cost | Weight |
---|---|---|
Buff Coat | 40 £ | 2½ |
Sleeveless Buff Coat | 36 £ | 2 |
Mail Shirt | 70 £ | 6 |
Secrete (helmet) | 16 | ½ |
Cavalry Boots | 7 | ½ |
Vambrace | 12 £ | ½ |
Bracer | 4 £ | - |
Blunderbuss | 50 £/68 £/100 £ | 2 |
Hand Mortar | 120 £ | 3 |
Twelve Apostles | 8 £ | 1 |
Pommel Holster | 6 £ | ½ |
Descriptions -
Buff Coat
Derived from the leather jerkin, the buff coat is a garment made of cowhide designed to protect the wearer from blades and pistol balls. It may be worn with a breastplate for additional protection. The buff coat covers the arms, torso, and hips; sleeveless varieties are favored by musketeers and arquebusiers.
Mail Shirt
Mail was widely used for the manufacture of armor for centuries, but changes in weaponry and tactics made it less popular. It consists of small interlocking rings of iron or steel wire.
A mail shirt, also called a byrnie, may be worn under clothing; to do so during a duel is considered a serious breach of honor.
Secrete
The secrete, also known as a capeline, is a small, close-fitting steel skullcap. Originally worn by the landsknechts in the fifteenth century, it is now worn by musketeers and dragoons, most often under their wide-brimmed hats, to provide some protection to the head from blades. Wearing a secrete under a hat during a duel is a breach of honor.
Cavalry Boots
Cavalry boots are heavy leather boots with high heels for better control of stirrups. They are designed for use on horseback and ill-suited to travel on foot; a character wearing cavalry boots walks at half-speed and cannot run.
Vambrace
Vambraces are metal gauntlets which protect the forearm and hand of the wearer. Their use extends back to antiquity. The contemporary vambrace is a vestige of the plate armor developed in the 14th century.
Vambraces are typically worn by cavalry troopers to protect the hand holding the horse’s reins, which are vulnerable to attacks on the battlefield. A vambrace may be worn over a gauntlet for additional protection. A buckler may be attached to the arm protected by a vambrace, but it may not be used for parrying while the vambrace is worn. The hand protected by a vambrace may not be used to hold a parrying weapon.
Bracer
A leather version of the vambrace, bracers are commonly worn by archers to protect their arms from the bowstring.
Blunderbuss
The blunderbuss is a muzzle-loading firearm with a short, large caliber barrel, which is flared at the muzzle, and loaded with shot, rocks, or scrap iron. Barrels are made of steel or brass. The muzzle is flared to funnel powder and shot into the weapon, making it easier to reload on horseback or on a moving carriage. This makes the blunderbuss a popular weapon with cavalrymen and coach guards. It is also used for hunting fowl.
The blunderbuss is typically loaded with shot, but it may also be loaded with scrap iron or small rocks. The latter may cause damage to the barrel, however; a blunderbuss loaded with scrap or gravel fumbles on a roll of 19 or 20, like a hand cannon, and one is added to the fumble roll.
Hand Mortar
Hand mortars are used to throw grenades over obstructions such as walls or earthworks. Originally developed in the 16th century, they remain nearly as dangerous to the firer as the target and are not widely used.
A hand mortar is used to deliver a 4 point grenade and requires the Grenadier skill to use. Hand mortars fumble on a roll of 19 or 20; fumbles for hand mortars are resolved on the Fumbles with Grenade table. The hand mortar is a matchlock weapon. Flintlock and wheellock versions may be produced by Master gunsmiths at two to three times the cost, at the Gamemaster’s discretion.
Twelve Apostles
The twelve apostles are wooden powder flasks suspended by a cord from a leather bandolier worn by musketeers or arquebusiers. The number carried may vary from ten to fifteen, but a common configuration is seven flasks in front and five in back, for a total of twelve. Each flask contains a premeasured amount of black powder, suitable for a single shot. The bandolier also comes with a small leather priming flask and a pouch for holding shot.
The apostles facilitate reloading on the battlefield, reducing the risk of over- or undercharging the weapon. If a character suffers a fumble while using an arquebus or musket loaded from a twelve apostles bandolier, the weapon is less likely to explode; if the fumble roll indicates an explosion, re-roll once and apply the result.
Pommel Holster
A pommel holster is draped over a cuirassier’s saddle pommel and holds two pistols. The holster includes a wrench for winding a wheellock pistol, a priming flask, and a small pouch for spare flints. The weight shown applies to the character if the pommel holster is carried by hand or over a shoulder and not on the saddle.
Notes -
Muskets and Arquebuses
The prices for muskets and arqubuses as shown in the table in 3.72 Outfitting (p. 12) are reversed; the musket is the more expensive firearm, longer and heavier than the arquebus. The musket weighs 2½ and is typically fired with a pole-brace, a sharpened stake with a U-shaped bracket in which the musket sits, which weighs an additional 1. The range for muskets and arquebuses as shown in 4.33 Missile Weapon Attacks (p. 15) are reversed as well; a musket fired without a pole-brace uses the range modifiers for the arquebus. A character with Firearms Expertise 11 (Intermediate) or less must spend a full round aiming a musket before firing from a pole-brace.
Exotic Items -
Exotic items such as swordbreakers, mazzogatos, spiked boots, iron codpieces, throwing daggers, and glass daggers are as described in Parisian Adventures (pp. 14-5).
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