Showing posts with label Paul. Show all posts
Showing posts with label Paul. Show all posts

Friday, March 1, 2013

Okay, This Is Fun

Paul at Quickly, Quietly, Carefully put together a random pulp adventure name generator.

Here're my results -
  • The Clouds Adept
  • The Gods of Zamzig
  • Chitterer in Shadow
  • Crystal of the Lady-Hellion
  • The Lurking Dimmet
  • In the Acropolis of Zib
  • The Three Kings
  • The Aries Gulf
  • A Fiend Shall be Born
  • Vampire in the Pendulum
  • The Thunder Mistress
  • Dusk Into Middledon
  • In the Keep of Nâl
  • The Tentacle of Yim-qiz
  • Beneath the Cimmerian Reaches
  • Cult of the Gloomy Digon
  • The Gold of Yimcthu
  • The Mandible of Fanâlav
  • The Citadel of the Giant
  • Magenta Snake
  • The Omega Gulf
  • Atop the Moonlit Wasteland
  • Hoard of Qulgarqizav
  • Dragon-Killers of Dozul
  • Out of the Cassiopeia-Gulf
  • In the Citadel of Aaryim
  • Steading of the Crocodile
  • The Stranger of the Darkling Cave
  • God of Copper
  • The Call of Cthuxilqul
  • The Imp of Brass
  • The Dungeon of Yoza'ygg
This is just crying out to be paired with the PULP-O-MIZER.

Y'know, there're actually a few of those - The Gold of Ymicthu, Hoard of Qulgarqizav, God of Copper - that would make great rumors in my Flashing Blades campaign . . .

Tuesday, November 20, 2012

Two-Weapon Fighting for (4e?) D&D

The talented Paul at Blog of Holding has a post on two-weapon fighting that is, judging from the heading, ostensibly for 4e D&D, but looks like it could work for pre-2e versions of The World's Most Popular Roleplaying Game as well.

Compare the passage from 1e AD&D on two-weapon fighting.
Attacks With Two Weapons:

Characters normally using a single weapon may choose to use one in each hand (possibly discarding the option of using a shield). The second weapon must be either a dagger or hand axe. Employment of a second weapon is always at a penalty. The use of a second weapon causes the character to attack with his or her primary weapon at -2 and the secondary weapon at -4. If the user’s dexterity is below 6, the reaction/attacking Adjustment penalties shown in the PLAYERS HANDBOOK are added to EACH weapon attack. If the user’s dexterity is above 15, there is a downward adjustment in the weapon penalties as shown, although this never gives a positive (bonus) rating to such attacks, so that at 16 dexterity the secondary/primary penalty is-3/-1, at 17-2/0, and at 18-l/O.

The secondary weapon does not act as a shield or parrying device in any event.
And just for kicks, here's what 1e AD&D says about parrying as well.
Parrying disallows any return attack that round, but the strength "to hit" bonus is then subtracted from the opponent's "to hit" dice roll(s), so the character is less likely to be hit. - 1e AD&D PHB, "Melee Combat," p. 104
I've been thinking about this a bit in the context of running a 1e AD&D swashbuckling & sorcery campaign. Looking at the original rule on fighting with two weapons, I think Paul's rule could slot in right beside it - either attempt to gain an extra strike at a penalty, or attempt to use both weapons to gain an advantage such that one of them will find its mark. I like this, because it adds to the feel of fencing which cape-and-sword games attempt to capture.

To really capture that feel, perhaps there also needs to be more choices on defense as well. Trollsmyth's shields must be splintered house rule works very well for battles involving bastard swords and maces, but it doesn't feel quite right for combat fought with a buckler and a basket-hilted broadsword. While I don't like the idea of 'lightly armored fighters' gaining an advantage to armor class to compensate for not wearing armor in D&D, perhaps allowing a main-gauche to provide a +1 to armor class, but limiting it to defense against swords and daggers only, might work. Another thought is, rather than raising armor class with experience, the Duelist gets to use Dexterity in place of Strength when parrying.

In any case, I like Paul's rule and I can see it finding a way into my campaign.

Monday, March 5, 2012

Another Historic Map Resource

The other day I wrote about the Carte de Cassini which I use as one of the campaign maps for my Flashing Blades campaign.

Today Paul at Quickly, Quietly, Carefully linked an absolutely amazing resource for any gamers running historical roleplaying games and anyone who feels joy at the sight of a map.

In about a minute I found an incredible map of Piedmont and Monferrato, where the action in our campaign is currently taking place.

Wow. I'm gonna have some serious fun with this.