While High Seas covers encounters at sea, there are no new tables to add encounters ashore incorporating the introduced backgrounds, so I took that on myself to remedy.
Encounter Tables
Roll (d20) | Encounter on a Quay |
---|---|
1 | 1D6 Sailors |
2 | 1D6 Smugglers |
3 | A Merchant Captain (a possible Patron) |
4 | 1D6 Merchants |
5 | A Wealthy Ship Owner (a possible Patron) |
6 | 1D6 Dockworkers |
7 | 1D6 Fishermen |
8 | A Wealthy Merchant (a possible Patron) |
9 | 1D6 Marines |
10 | A Knight-Captain and 2 Chevaliers |
11 | An Investor and 1D6 Clerks (a possible Patron) |
12 | A Food Seller and her handcart |
13 | A Cartographer |
14 | A Warship Officer (a possible Patron) |
15 | 1D6 Sailors |
16 | 1D6 Boatmen |
17 | A Ship Chandler |
18 | 1D6 City Guards |
19 | A Magistrate an 1D6 Lawyers |
20 | 1D6 Pirates |
Roll (d20) | Encounter in a Port Tavern |
---|---|
1 | A Barmaid |
2 | 1-3 Merchant Officers carousing |
3 | 1-3 Dockworkers |
4 | 1-3 Sailors |
5 | A Wealthy Merchant Captain (a possible Patron) |
6 | 1-3 Gamblers |
7 | A Knight-Captain and 2 Chevaliers (a possible Patron) |
8 | A Disguised Nobleman (a possible Patron) |
9 | A Pickpocket |
10 | A Master Gambler |
11 | A Master Gambler who cheats |
12 | A Rowdy (brawler) |
13 | 1-3 Rowdies (brawlers) |
14 | 1D6 Rowdies (brawlers) |
15 | 1-3 Marines |
16 | A Warship Officer (a possible Patron) |
17 | A Drunk |
18 | A Ship Owner (a possible Patron) |
19 | The Tavernkeeper or Manager (a possible Patron) |
20 | A Smuggler (a possible Patron) |
Notes -
- "A Knight-Captain and 2 Chevaliers" may represent knights of one of the military orders active against the Barbary corsairs or the Sallee Rovers, such as the Holy Order of Saint John of Jerusalem - the Knights of St, John, based on Malta - or the Order of San Stefano, based in Tuscany.
- Hopefully most of the occupations are self-explanatory, but here're a couple of notes just in case: "Boatmen" are the boatswain (or bo's'n) and oarsmen of what High Seas calls a jolly boat; "Ship Chandler" is a merchant who specializes in supplies for ships, everything from ropes and sailcloth to pitch and varnish.
- These tables, like the ones in the Flashing Blades core rules, provide the opportunity to flex the referee's creativity; frex, consider that a "Rowdy" or a "Drunk" could be a sailor, a pirate, a dockworker, a smuggler, a marine, a boatman, a rake, a plantation owner, a rogue, and on and on.
I know to a lot of gamers these and the Flashing Blades encounter tables on which they're based are thin to the point of emaciated, but I love how much they leave to interpretation and personalization. It's rare for me to find a commercial product that I can plug'n'play, so inspiration is much more important to me, particularly given the way I like to use the FB encounter tables.
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