Showing posts with label High Seas (supplement). Show all posts
Showing posts with label High Seas (supplement). Show all posts

Tuesday, August 6, 2024

Sea Soldiers: Marines in Flashing Blades

MARINE
A Marine is a Soldier in the Royal Marines Regiment. Marines are trained to fight at sea, and are stationed onboard warships and important government ships. Being a Marine is quite dangerous, especially since French Marines were expected to learn by experience. They had their initial training on land, although expected to serve at sea. Characters with this background are assumed to have spent enough time on ships to have 'learned the ropes.' Characters from other backgrounds who join the Royal Marines will always start as Recruits (not Troopers) and will be expected to fight at sea. Characters with Marine background are allowed to determine starting rank normally (just as Soldiers in
Flashing Blades). The Royal Marines are recruited in both France and the Colonies. - High Seas, 2.2 NEW BACKGROUNDS & SKILL CHOICES, p. 1

The piracy supplement High Seas gives us French Royal Marines as a character background and career path, along with a very good colonial "small wars" adaptation of the original military campaign minigame in the Flashing Blades core rules. Established in 1622 by Cardinal Richelieu - who was sincerely dedicated to improving France's presence as a marine power - as les compagnies ordinaire de la mer, the first royal marines were composed of independent companies commanded by naval officers to patrol the docks and man the ships of the nascent royal navy. By 1626, the independent companies were first organized as a regiment, le régiment de La Marine, and through various reformations and renamings through the rest of the 17th century, French marines would remain a fixture of the Royal Navy, though not without challenges, such as a succession of ministers of war appropriating the various marine regiments for service in the Royal Army.

A Marine's duties are described in High Seas as follows (4.2.3 Marine Duty, p. 8).

Marines may be stationed either on land (as additional garrison troops for forts) or at sea. For every two months served aboard ships, a Marine may spend one month at a colonial port. While garrisoned in the colonies, Marines determine Colonial Campaigns in the same way as Colonial Soldiers. Marine troops are added to the French total in Colonial Campaigns, but are usually stationed only in small numbers (twenty or forty).

At sea, Marines are assigned to serve as boarding and defensive troops on French Warships and Merchantmen. On a small or medium sized ship (such as a Corsair, Merchantman, or Small Warship) a squad of twenty Marines will be stationed. Larger vessels may have forty or sixty Marines (two or three squads). Warships rnay carry large numbers of Marines for raids.

On board Merchantmen, Marines are only defensive. Roll for normal encounters for the ship (as detailed in section 6.2.3). If a hostile encounter occurs, use the rules in section 6.4 to determine the outcome.

On Warships, Marines rnay participate in Naval Battles (as boarders), or in land raids on foreign colonies'(as raiders). The design and use of naval battles are up to the discretion of the Gamemaster. If the High Seas players are familiar with wargaming, the Gamemaster may wish to use some advanced rules for naval battles (see the beginning of section 6.4 for a list of good ship-to-ship wargaming rules). Otherwise, the rules in section 6.4 may be adapted for small naval battles.

Marine raids on foreign colonies should be handled as detailed in section 4.2.2. Marine raiders, however, may face varying numbers of defenders, depending upon the colony and the situation (as determined by the Gamemaster). After successfully taking a foreign port, Marines may roll twice for Booty.

So, good enough as far as it goes. Can it be more?

First, in 17th century France, another option for characters wishing to serve as sea soldiers is a military Order, the Knights of Saint John, based on the Mediterranean island of Malta. Sergents, lay brothers of the order, served as marines aboard the knights' galleys, and later roundships, in their ceaseless war with the Barbary corsairs and the Sublime Porte. Sergents can also be found at commanderies - abbeys - of the order in France. A campaign of player character knights, sergents, and sailors aboard a ship of the order could be a lot of fun.

Second, does a character with the Marine background have to be a marine at all? Looking at the skills available to Sailors/Pirates and Marines in High Seas (2.2 New Backgrounds & Skill Choices, p. 2), both backgrounds offer the following skills: Acrobatics, Captaincy, Seamanship (which Sailors/Pirates receive automatically), and Strategy. Both backgrounds may take the Gunnery martial skill as well. The main differences are in bonus skills between the two backgrounds - Marines get Captaincy and Strategy, Sailors/Pirates get Acrobatics - the presence of Pilot on the Sailor/Pirate's skill list, and martial skills, with Marines getting three and Sailors/Pirates only two.

With this in mind, a character with the Marine background could take the necessary skills to be eligible to sign on for a Sail or Gunnery position aboard ship from their own background skills. This effectively makes a "marine" simply a sailor who is better trained at fighting than his shipmates.

So is a "trained fighter" really a thing in High Seas? Well, as a matter of fact . . .

Once an enemy ship has been grappled, boarders (led by the ship's Master-at-Arms) may swarm aboard. At this point it is necessary to determine how many Trained Fighters are in each crew, as shown below:
  • 1/4 of a Merchantman Crew are Trained Fighters
  • 1/3 of a Navy Ship or Privateer Crew are Trained Fighters
  • 1/2 of any English or Dutch Crew are Trained Fighters
  • All Pirates are Trained Fighters
  • All Marines are Trained Fighters
  • All of a Ship's Officers are Trained Fighters
A boarding party may only be made up of Trained Fighters. (6.4.7 Grappling and Boarding Melee, p. 20)

So, a "Marine" then could be a Royal Marine, a sergent of the Knights of Saint John, or simply a sailor or pirate who's a bit more badass in a fight and serves in boarding actions.

My current campaign includes one more option for service as a sea soldier: the marine militia. Members of the city militia may also serve aboard the chamber of commerce-owned privateer galleys as "marines" and are treated as Trained Fighters.

Wednesday, May 1, 2024

On the Waterfront: Random Encounter Tables for High Seas

The Flashing Blades maritime supplement High Seas introduces six additional character backgrounds - colonial versions of the Rogue, Gentleman, and Soldier plus three new backgrounds, Marine, Sailor, and Pirate - as well as numerous new ranks, such as Gunner's Mate, Sailmaster, Ship's Pilot, or First Mate. HS also includes an encounter table for encounters at sea, aimed primarily at the waters on either side of the Atlantic Ocean; I took it upon myself awhile back to create a table specific to the Mediterranean Sea.

While High Seas covers encounters at sea, there are no new tables to add encounters ashore incorporating the introduced backgrounds, so I took that on myself to remedy.

Encounter Tables


Roll (d20) Encounter on a Quay
1 1D6 Sailors
2 1D6 Smugglers
3 A Merchant Captain (a possible Patron)
4 1D6 Merchants
5 A Wealthy Ship Owner (a possible Patron)
6 1D6 Dockworkers
7 1D6 Fishermen
8 A Wealthy Merchant (a possible Patron)
9 1D6 Marines
10 A Knight-Captain and 2 Chevaliers
11 An Investor and 1D6 Clerks (a possible Patron)
12 A Food Seller and her handcart
13 A Cartographer
14 A Warship Officer (a possible Patron)
15 1D6 Sailors
16 1D6 Boatmen
17 A Ship Chandler
18 1D6 City Guards
19 A Magistrate an 1D6 Lawyers
20 1D6 Pirates

Roll (d20) Encounter in a Port Tavern
1 A Barmaid
2 1-3 Merchant Officers carousing
3 1-3 Dockworkers
4 1-3 Sailors
5 A Wealthy Merchant Captain (a possible Patron)
6 1-3 Gamblers
7 A Knight-Captain and 2 Chevaliers (a possible Patron)
8 A Disguised Nobleman (a possible Patron)
9 A Pickpocket
10 A Master Gambler
11 A Master Gambler who cheats
12 A Rowdy (brawler)
13 1-3 Rowdies (brawlers)
14 1D6 Rowdies (brawlers)
15 1-3 Marines
16 A Warship Officer (a possible Patron)
17 A Drunk
18 A Ship Owner (a possible Patron)
19 The Tavernkeeper or Manager (a possible Patron)
20 A Smuggler (a possible Patron)

Notes -
  • "A Knight-Captain and 2 Chevaliers" may represent knights of one of the military orders active against the Barbary corsairs or the Sallee Rovers, such as the Holy Order of Saint John of Jerusalem - the Knights of St, John, based on Malta - or the Order of San Stefano, based in Tuscany.
  • Hopefully most of the occupations are self-explanatory, but here're a couple of notes just in case: "Boatmen" are the boatswain (or bo's'n) and oarsmen of what High Seas calls a jolly boat; "Ship Chandler" is a merchant who specializes in supplies for ships, everything from ropes and sailcloth to pitch and varnish.
  • These tables, like the ones in the Flashing Blades core rules, provide the opportunity to flex the referee's creativity; frex, consider that a "Rowdy" or a "Drunk" could be a sailor, a pirate, a dockworker, a smuggler, a marine, a boatman, a rake, a plantation owner, a rogue, and on and on.

I know to a lot of gamers these and the Flashing Blades encounter tables on which they're based are thin to the point of emaciated, but I love how much they leave to interpretation and personalization. It's rare for me to find a commercial product that I can plug'n'play, so inspiration is much more important to me, particularly given the way I like to use the FB encounter tables.