The venerable Maelstrom roleplaying game is, after nearly thirty years, getting a new edition. Called Maelstrom Domesday, the setting shifts from Tudor England to Norman England two decades after the Conquest. The rules are revamped to include a lifepath system and new options for magic, as well as a mini-setting.
The Kickstarter - what roleplaying game isn't funded by Kickstarter, these days? - already funded, and even better, it also reached its first stretch goal, a book of maps and floorplans by an amazing artist named Steve Luxton. If I didn't already want the new edition for its lifepath and alchemy rules, I'd back it for the stretch goal, which looks to be pure gaming gold.
My only reservation? I would much rather see Malestrom Cavaliers and Roundheads than Maelstrom '1066 and All That', but hopefully Graham Bottley can take a hint. I'd really love to see Graham's take on an ECW mini-setting like Strange Days in Nayland for the original game.