tag:blogger.com,1999:blog-4930065815010914887.post8548769711771402250..comments2023-07-01T05:04:43.376-07:00Comments on Really Bad Eggs: The 1e AD&D All-Dragon NPC Classes Swashbuckling & Sorcery CampaignBlack Vulmeahttp://www.blogger.com/profile/04270071699114783644noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4930065815010914887.post-69488334445873349272016-07-16T12:23:56.960-07:002016-07-16T12:23:56.960-07:00I would add the Charlatan from The Dragon 120I would add the Charlatan from The Dragon 120Anonymoushttps://www.blogger.com/profile/07587031004551439651noreply@blogger.comtag:blogger.com,1999:blog-4930065815010914887.post-70398679950285352872012-08-14T08:52:23.263-07:002012-08-14T08:52:23.263-07:00I don't really feel the need to house rule how...I don't really feel the need to house rule how armor and combat works in <i>AD&D</i> - I think the system works well enough as written. The problem, from where I sit, is when designers ignore how that works, and the parrying rules for the Mariner do that for me.<br /><br />It's a pretty simple fix, though, so no big deal.Black Vulmeahttps://www.blogger.com/profile/04270071699114783644noreply@blogger.comtag:blogger.com,1999:blog-4930065815010914887.post-8813482813658066892012-08-14T08:49:22.792-07:002012-08-14T08:49:22.792-07:00I never played 2e, so I'm not familiar enough ...I never played 2e, so I'm not familiar enough to say. The 1e rule was that your character sacrifices his attack to gain his Strength to-hit bonus as a penalty to the opponent's attack.<br /><br />But this goes back to yesterday's post, that hit points reflect that sort of tactical acumen better.Black Vulmeahttps://www.blogger.com/profile/04270071699114783644noreply@blogger.comtag:blogger.com,1999:blog-4930065815010914887.post-81187474255495530062012-08-14T07:42:24.274-07:002012-08-14T07:42:24.274-07:00Should have mentioned-Let the attack bonus (whatev...Should have mentioned-Let the attack bonus (whatever you call it) be able to be split into attack and defense (AC bonus). e.g. Someone with a +8 can all out attack +8 to hit / 0 to defense; All out Defense +0 / +8 to AC or anything in between. Maybe let fighter types sacrifice AC for attack bonus to some extent e.g. +3 to hit / -3 to AC. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4930065815010914887.post-17395508633420750712012-08-14T07:37:07.529-07:002012-08-14T07:37:07.529-07:00How about AC= 8+Dex/2? Any Armor that shows up is ...How about AC= 8+Dex/2? Any Armor that shows up is either a Damage Reduction or a Saving Throw. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4930065815010914887.post-300933520031131082012-08-14T04:30:35.789-07:002012-08-14T04:30:35.789-07:00"[E]laborate parrying rules?" Maybe that..."[E]laborate parrying rules?" Maybe that was the one thing 2nd Edition did right. I remember it was simply a matter of sacrificing an attack to try to beat your opponent's roll -- or was that a house rule? I don't think it was a house rule... Anyway, it admittedly encouraged fighting with a two weapons to get that extra attack, but this was the post-Drizzt period so everybody fought two-handed anyway.Sean Tait Bircherhttps://www.blogger.com/profile/14439758029465341353noreply@blogger.com