tag:blogger.com,1999:blog-4930065815010914887.post4071144173655614112..comments2023-07-01T05:04:43.376-07:00Comments on Really Bad Eggs: Rethinking Game-World DeliveryBlack Vulmeahttp://www.blogger.com/profile/04270071699114783644noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4930065815010914887.post-28003864383541857692012-06-24T08:15:17.513-07:002012-06-24T08:15:17.513-07:00When I run Traveller, I tend to roll a half-dozen ...When I run <i>Traveller</i>, I tend to roll a half-dozen spec cargos and a dozen encounters for each star system when I create it, or flesh it out if I'm working from one of the published settings, again so that the only thing I'm rolling at the table is the occurrence of the encounter, patron, or whatever.<br /><br />I lurves me the random, but I prefer to move as much of the actual rolling as possible out-of-game so that actual play can continue with as few interruptions as possible.<br /><br />The one thing I lean on most at the table is Mythic, primarily as a guide to npc reactions or to resolve questions like, is the vicomte home when the adventurers come calling?<br /><br />Again, great ideas for organizing supplements, JB.Black Vulmeahttps://www.blogger.com/profile/04270071699114783644noreply@blogger.comtag:blogger.com,1999:blog-4930065815010914887.post-24707278492577436162012-06-23T08:45:11.658-07:002012-06-23T08:45:11.658-07:00I've done a lot of prep before play as well, b...I've done a lot of prep before play as well, but I think it's much less problematic than random generators during play. The demands of the two situations are very different, IMHO.<br /><br />For an example of a game that manages an almost perfect balance between the two, I'd hold up Traveller. You create the characters and worlds beforehand using random tables, but trade values and encounters are generated on the fly.John Bhttps://www.blogger.com/profile/17318244888477546773noreply@blogger.com